Every kill is a heart taken. Every death is a heart owed. Fall to zero, and Matilda collects in full.
Simple, lethal, absolute. No second chances unless earned.
Killing an opponent permanently transfers 1 heart container from their health pool to yours.
Withdraw hearts into physical items to trade, hoard in your ender chest, or risk in high-stakes duels.
Lose your last heart and you're eliminated for good — unless someone spends a rare revive totem to bring you back.
Cosmetic ranks and quality-of-life perks. No pay-to-win combat advantages — a lost heart is still a lost heart.
We keep the game ruthless but clean.
Autoclickers, X-ray, fly, kill aura = instant permanent ban, non-negotiable.
Claims protect against explosions during peace, but bases in unclaimed wilderness are always raidable.
If someone TPAs to you, they're fair game the moment they land — a teleport request is not a safe conduct pass.
Every player can earn a revive totem through events — Supporter and Noble simply get a head start.